In the competitive food delivery landscape, Dobartek.hr managed to thrive and expand even though they were browser based since 2013. But apps are the way to go, so we designed an application for two mobile operating systems in order to ensure competitiveness and market positioning for this company. We've produced 450 screens UX/UI cases and these provided ease of use, a fresh new look, acquired new users and gave better response.
Market research and client analysis gave us this: user behaviour should be fairly similar to competitive apps and not stray from industry standards. Time was the most precious resource we had and it was crucial to organize a solid, multi stage production plan. It's what we always do. Because being disorganized and not sticking to the plan leads to caffeine overdoses and midnight despair
Our mainstay for user interface design. Figma is great for handling large projects with multipe cases and screens. When in need of quick updates and a fast workflow, look no further.
There are now many like it, but there is only one real Coca Cola. And there is only one real photo editing tool. It's in our nature.
Their tagline is "Illustrator is around you" and one has to admit this to be true. With this tool you can make any visual element of choice and it's sharp at every size: graphics, logos, icons, illustrations, the works. Used by millions, it is also used by us at Aras™ Digital Products, and for good reason.
Our guide through the dark forest. Boards, lists, cards and tasks, all customizeable and expandable. This is how project management tools need to be built.
We did the market research and organized our team accordingly. Boy were we tempted to start designing from the get go! Of course that kind of kickoff would spell disaster, so we sighed deeply and first set up our tasks, milestones, checkpoints, individual progress tracks and other boring bits that actually kept our project on track. It worked.
"Do extensive research. Wireframe with confidence but don't marry your presumptions. Allow fresh ideas in as they come. Test test test, preferably on some users. Involve the client. Take the feedback, refine. Compare, refine further, test again. You get the picture. It was about linearly iterating in stages and keeping an eye on the final product. The kind of product that will actually deliver an "experience". We've involved developers into the process and engineered chosen components separately in order to avoid bias and designer blindness.
Dobartek.hr apps will make the process of exploring and ordering the next perfect meal a breeze. Quickly find your restaurant, food and add-ons, order it all in a few taps and then kick back and relax while we take care of your hunger. Want to pick it up yourself? You got it, we do that too. It's simple and it works - overall a very tasty iOS experience
It was a case of bringing one great experience to two different platforms, and bring it we did. With the iOS version looking a little bit better. Because Apple stuff looks a little better than Android stuff. But this is just our opinion, so there you go. Anyway, the UX is great in both versions and they perform just as well.
We combed through many food delivery platforms on a mission of detecting pain points and polishing out our experience accordingly. Exiting the whole restaurant when you thought hitting "back" will simply return you to the menu, that sort of thing. Today users like this app and aren't afraid to say so through reviews. It is simple, it works and people return to it as their platform of choice, both Android and iOS users. And that's all that matters, actually.
There's a plethora of cases and states in our app and we needed illustrations that give proper context and simplify things. So we've made a list of everything and brainstormed through possible solutions for each individual case. And then there was the task of defining a visual language that would fit into the user interface client's branding. Finally our designers produced a set of illustrations ready for app production. Sounds easy! It wasn't.
Photography was quite a challenge. There was just as much planing and preparation as there was actual shooting. We wanted simple art direction with single color tabletops, lightweight and easily switchable. A selection of plates, woodboards, and other props comprised our set. Sessions were long because we really needed to get this right and refused to leave things half done. The attention was on small details, table compositions and camera angles, and it was all worthwhile. We got what we needed though - these pics do get the juices going.
pelat, sir, šunka, masline, origano
Should be 20 pt
From just a few orders a week to hundreds of thousands of satisfied users ordering food on a daily basis, the in-house built systems worked well and enabled rapid growth. But keeping pace with the up and coming competition meant having to build native mobile apps. This opened up the future and was in line with the company's reputation of having smart, performing technical solutions.